Class Adjustments

Sniper
| Skill | New Behaviour |
|---|---|
Traps | Maximum traps increased to 10 |
Ankle Snare | Duration set to default |
| Body Relocation & Back Sliding | Disabled while trapped |

Stalker
| Skill | New Behaviour |
|---|---|
Close Confine | Body Relocation & Back Sliding disabled |
Raid | Damage increased by 200% |
| Raid Requirement | Hide no longer required to cast |
High Priest
| Skill | New Behaviour |
|---|---|
Magnus Exorcismus | Affects all enemies |
Holy Light | Damage increased by 200% |
Champion
| Skill | New Behaviour |
|---|---|
Chain Crush Combo | Now requires 1 Spirit Sphere (was 2) |
| Normal Attacks | No longer interrupt combos |
| Knuckles | Increase combo damage by +25% |
White Smith
| Skill | New Behaviour |
|---|---|
Cart Revolution | Deals full damage at 75% cart weight |
Cart Termination | Deals full damage at 75% cart weight |
| Weapon Refine (Upgrade Weapon) | Works on weapon levels 1โ3 only. Level 4 weapons are refused and must go to Hephaestus โ the skill costs a single ore and no zeny, so leaving the top tier to it would walk around the refine economy entirely. โ ๏ธ A failed swing with this skill destroys the weapon; the break-instead-of-destroy rule applies to Hephaestus only |
Creator
| Skill | New Behaviour |
|---|---|
Axe Mastery | Bonuses also apply to Mace weapons |
Lord Knight
| Skill | New Behaviour |
|---|---|
Spiral Pierce | Can now be cast with both one-handed and two-handed swords |
![]() | Damage increased by 10%
Improved hit consistency (reduced miss/knockback issues) |
![]() | Increased AoE range
Improved damage scaling based on STR |
Paladin
| Skill | New Behaviour |
|---|---|
![]() | Reduced HP/SP consumption by 5%
Increased Holy damage by 10% Reduced cast delay by 0.5 seconds |
๐ฎ Mage / Wizard
| Skill | New Behaviour |
|---|---|
| Fire Bolt ยท Cold Bolt ยท Lightning Bolt | Max level 10, not 20 โ and every hit does double damage to match. A level 10 bolt now hits for exactly what a level 20 bolt used to, so your damage ceiling is unchanged. It still fires one bolt per level, so you see 10 bigger numbers instead of 20 small ones โ which is the point: 20 packets a cast (40 under Double Casting) was making clients stutter. |
| Fire Bolt ยท Cold Bolt ยท Lightning Bolt | No after-cast walk delay โ you can move the instant the cast finishes, so you can walk-cancel between casts |
๐ก If you were below level 20 โ which is nearly everyone โ this is a straight damage increase. The doubling is flat, so a Fire Bolt 5 now hits twice as hard as it did yesterday for the same 5 skill points and the same 50 SP. Maxing a bolt costs 10 points instead of 20, so every bolt you max frees 10 points for the rest of your build.
Cast time (7s), SP cost (50 at every level), range and the 2-second after-cast delay are all unchanged.
Bard / Dancer
| Skill | New Behaviour |
|---|---|
Arrow Vulcan | Increased damage scaling based on DEX
Reduced after-cast delay by 0.5 seconds No after-cast walk delay โ move the instant the cast finishes |
Gunslinger
| Skill | New Behaviour |
|---|---|
Trigger Happy Shot / Rapid Shower | Improved ASPD scaling
Increased overall damage by 10% Reduced skill delay by 1 second |
Traps
Ankle Snare
Close Confine
Raid
Magnus Exorcismus
Holy Light
Chain Crush Combo
Cart Revolution
Cart Termination
Axe Mastery
Spiral Pierce





Arrow Vulcan
Trigger Happy Shot / Rapid Shower